Martin Roth(マーティン・ロート):2020年度業績一覧
書いたもの(論文その他)
・Arndt, Tracy, Konstantin Freybe, André Lahmann, and Martin Roth. “Reference Evil – Bibliografische Herausforderungen bei Videospielen.” Bibliotheksdienst 54, no. 5 (April 28, 2020): 345–62.
https://doi.org/10.1515/bd-2020-0045.
・Inoue, Akito, and Martin Roth. “Gamification.” In Japanese Media and Popular Culture, edited by Jason G. Karlin, Patrick W. Galbraith, and Shunsuke Nozawa, 2020. https://jmpc-utokyo.com/keyword/gamification/.
・Mühleder, Peter, Martin Roth, Tracy Arndt, and Florian Rämisch. “Duct-Taping Databases, or How to Use Fragmentary Online Data for Researching ‘Japanese’ Videogames.” Journal of the Japanese Association for Digital Humanities 5, no. 1 (November 20, 2020): 61–83. https://doi.org/10.17928/jjadh.5.1_61.
・Picard, Martin, and Martin Roth. “GamifiNation: Historical Characters in the Japanese Musō Game Sengoku BASARA.” In Spielzeichen III, edited by Martin Hennig and Hans Krah, 341–58. Glückstadt: Verlag Werner Hülsbusch, 2020.
・ロート, マーティン. “テレビゲーム文化の空間的展開: FromSoftwareゲームの生産的・流通的展開とそれにおけるソフトな文化的境界線 [Console Videogame Spatialization: How Production and Distribution Practices Contribute to Soft Cultural Boundaries in the Case of FromSoftware Videogames].” Replaying Japan 3 (2021).
話したこと(講演その他)
・“FromSoftware Games between Local and Global: A Data-Centered Analysis of the Historical Change in Videogame Production and Distribution.” Replaying Japan 2020: The 8th International Japan Game Studies Conference. Liège (University of Liège), 2020.
・パネルチェア「Tracing Playful Media Practice: Challenges for Theory, Methodology, and Infrastructure.」JADH 2020, Osaka (Online), November 21, 2020.
・“デジタルゲーム空間へのエクソダス? 遊びのエコロジーの再考察にむけて [Exodus to Digital Game Space? Rethinking the Ecology of Play].”「脱マスメディア時代のポップカルチャー美学に関する基盤研究」オープン研究会(番外編)「サバイバルのためのメディア」、京都大学, March 7, 2021.
https://y-labo.wixsite.com/home/open2020-06.
学会における主な活動(所属学会・現在務める委員等)
関連企画・研究会
Replaying Japan 2020 学会実行委員
Zooming Media Research研究会 第一回〜第八回、オンライン開催
“Four Universities’ Graduate Workshop 2021.” Event Co-Organizer, Nagoya (Nagoya University), March 1, 2021.